Program Manager-Contract- Redwood City, Ca

Duties:

  • Leading engineering efforts to deliver simultaneous software development programs and work with developer/tester/designers to shape the feature programs.
  • Representing the team; collaborating with partners, leading by influence.
  • Manage project plans and schedule commitments, ensure plans are integrated and aligned to overall organizational and business strategy.
  • Initiate, drive, and deliver effective programs in partnership with cross-functional teams to ensure all aspects of the programs are communicated, supported and delivered to the highest standards.
  • Coordinate and project management to create and execute detailed program plans, key documentation, processes, schedules for tasks, teams and UAT
  • Track program deliverables and communicate their status to global teams.
  • Work with technical development/production teams to resolve program issues
  • Monitor feedback/feature requests

Skills:

  • 1-2 year of software design/development experience.
  • 2-3 years of program/project management in agile or water fall SDLC
  • Solid written and communication skills.

 Desired Qualifications:

Experience in enterprise application development in commerce or identity

  • Working with multiple location partners and developers
  • Technical writing skills
  • Gaming Industry Experience
  • Bachelor’s Degree in Computer Science or equivalent experience

please send resume to kjohnson@nelsoninteractive.net

Story Artist-Contract (3-6 Months)-San Francisco

Responsibilities

  • Help to turn a script into a hit interactive story
  • Collaborate with writer and/or director to bring script pages to life and suggest story ideas
  • Create thumbnails or roughs as well as detailed storyboard panels conveying storyline, scene structure, character emotion, action, and humor that you can pitch to the rest of the team
  • Work with writer to revise dialogue / story as needed
  • Ensure that the vision and style of the story is consistent

Qualifications

  • Passion for storytelling
  • Experience in a production role in bringing stories to life for television, film, and/or games
  • Strong storytelling abilities, covering character, language, staging, and acting
  • Deep understanding of animation principles (movement, emotion, etc)
  • Ability to express character, action, humor, and story through drawing
  • Ability to work across various art styles depending on the genre
  • Bachelor’s degree or equivalent relevant experience

As part of the application, we ask for a portfolio / demo reel + breakdown list

  • Your portfolio should include a variety examples of visual storytelling and storyboards as well as some sketches from life.
  • Your demo reel should be 3-6 minutes.  Please include a breakdown list to help us understand your role in each shot

Please send resume and reel to kjohnson@nelsoninteractive.net

Strategic Marketing Executive- Direct Hire-San Francisco, Ca- Game Industry

In this position, you’ll own the business side of our portfolio of games, setting our distribution strategy and executing against it. Lead a marketing team, manage channel partnerships, and work across the business to build one of the largest, most passionate user bases in the mobile gaming.

Successful applicants will combine strong analytical ability, business judgment, and interpersonal skills.

Responsibilities
Develop the go-to-market strategy and growth plans for pre-launch and live games
Work with product stakeholders and management to define marketing goals and develop marketing budgets
Manage a marketing team to implement marketing campaigns effectively and achieve targets
Create strategy for identifying, testing and evaluating new marketing channels and tactics
Manage relationships with external channel partners
Use analytical and modeling skills to understand channel economics and optimize marketing activities
Work with product and engineering teams to design and develop features and tools that improve user acquisition and retention

Qualifications
Work experience in one of the following:
Online / mobile user acquisition with a focus on data analytics, campaign optimization, and reporting
General business / product role at a blue chip technology company
Strategy consulting or finance (banking, PE, or VC)
Previous start-up or games experience a strong plus

Bachelor’s degree required, ideally in quantitative discipline (CS, Engineering, Math, Econ, etc.).

MBA or Advanced degree a strong plus

Exceptional analytical skills and experience working in a metrics-driven organization
Equally comfortable at big picture thinking and hands-on execution. Experience and interest in driving both strategic planning as well as operations.
Strong communications skills, with experience managing external partner relationships
Experience managing a team a strong plus
Strong Excel skills; experience with SQL a plus

Salary-Negotiable

Please submit resume to kjohnson@nelsoninteractive.net

Mobile Game QA Tester- 6 Month Contract in San Francisco!

Qualifications/Desire Skills:

  • Prefer 2 years of experience working in the software development industry as a tester, developer or tech support
  • Passion for testing with an understanding of QA methodologies
  • Ability to write relevant, actionable, and reproducible bug reports that stand up to withering scrutiny
  • An appreciation for software development processes
  • User-level experience with iPhone or Android
  • Ability to recognize test case deficiencies and propose improvements
  • Mobile Game testing experience a plus

Please forward resume to kjohnson@nelsoninteractive.net

Creative Story Writer-Contract in San Francisco

Project overview:

  • Brainstorm multiple compelling story ideas
  • Outline a detailed and entertaining story arc
  • Collaborate with the Episode team to iterate and improve the story
  • Write the script for each episode
  • Collaborate with a story artist to create a piece that shines in our medium

We’re looking for:

  • Passion for storytelling
  • Deep understanding of narrative structure (acts, scenes, etc.)
  • Experience writing comedy
  • Experience writing pieces in a high school setting (preferred but not required)
  • Formal education in screenwriting, cinema, or creative writing (preferred but not required)

To apply, please submit a writing sample and a brief background of your experience with storytelling.

  • The writing sample can be a script (strongly preferred), a short story, or an excerpt from a novel
  • Preferred: The writing sample should be a female-focused comedy in a high school setting (or as similar as possible)
  • The background can be a resume or a list of bullet points

Pay Rate-DOE

Please send resume to kjohnson@nelsoninteractive.net

Sr. Concept Artist- Direct Hire-San Francisco, Ca

 

You will work with Game Designers, the Lead Programmers, and Concept Artists you will help bring to life the game’s visual style and direction after concept.

Qualifications:

  • BFA, MFA, art degree or equivalent experience
  • Minimum of  10+ years as Concept Artist
  • Experience providing great concepts with 1+ shipped title(s)
  • Effective in maintaining constant communications with diverse team
  • Must have highly developed skills in rendering, coloring, and line work.
  • Must know Photoshop/Illustrator and other similar Adobe programs.
  • Ability to value the big picture, while understanding the importance of maintaining timelines and meeting deadlines
  • Experience in creating original and unique ideas
  • Film and/or console/PC game experience a plus
  • 3D experience a huge plus

Portfolio showing your proven ability in:

  • Experience creating artwork in a range of different styles
  • Creation of concepts from ideation to final render

Salary:DOE

Please send resume to kjohnson@nelsoninteractive.net

3D Artist- San Francisco- Direct Hire!

Requirements:

  • An avid and passionate gamer across multiple platforms.
  • At least 3+ years working in gaming with credit on at least one shipped title.
  • A portfolio demonstrating “strong” examples of ENVIRONMENT asset creation
  • Character/prop asset creation is a plus
  • Must have worked with lighting in real-time game engines and has basic knowledge of shader interactions.
  • Expert level knowledge of 3D Studio Max and Maya or equivalent.
  • Able to troubleshoot and smartly correct other artists’ scenes, rigs, props, etc and provide meaningful feedback when needed.
  • Able to follow and adapt to stylistic guidelines set by the Lead.
  • Strong organizational and file management skills desired.
  • Able to use 2D software packages for efficient texture creation. Examples: Photoshop, CrazyBump, XNormal, HandPlane, etc.
  • Knowledgeable in other 3D programs such as Zbrush, Mdbox, 3D-Coat, Modo, TopoGun, Ndo, etc.

Pluses:

  • Able to concept ideas before beginning the asset creation process.
  • Is able to bring other skills to the table such as VFX, animation, rigging, etc.
  • Has used script or other familiar languages to help better a workflow within a 3D program.
  • Has examples of prior animation work or similar knowledge.

Qualifications:

  • A BFA, MFA, art degree, or equivalent experience as a 3D Artist.

Portfolio demonstrating:

  • Strong talent for organic modeling and UV mapping including environments, props, and characters.
  • Full understanding of the 3D production pipeline from 2D concept to 3D Model, including rigging and animation.
  • Able to competently contribute 2D artwork to fulfill project’s needs.
  • Strong understanding of shape and silhouette in regard to modeling to help create meaningful and unique assets.
  • Strong examples of Real time geometry, shaders, and other work etc.

Please send resume to kjohnson@nelsoninteractive.net

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