Strategic Marketing Executive- Direct Hire-San Francisco, Ca- Game Industry

In this position, you’ll own the business side of our portfolio of games, setting our distribution strategy and executing against it. Lead a marketing team, manage channel partnerships, and work across the business to build one of the largest, most passionate user bases in the mobile gaming.

Successful applicants will combine strong analytical ability, business judgment, and interpersonal skills.

Responsibilities
Develop the go-to-market strategy and growth plans for pre-launch and live games
Work with product stakeholders and management to define marketing goals and develop marketing budgets
Manage a marketing team to implement marketing campaigns effectively and achieve targets
Create strategy for identifying, testing and evaluating new marketing channels and tactics
Manage relationships with external channel partners
Use analytical and modeling skills to understand channel economics and optimize marketing activities
Work with product and engineering teams to design and develop features and tools that improve user acquisition and retention

Qualifications
Work experience in one of the following:
Online / mobile user acquisition with a focus on data analytics, campaign optimization, and reporting
General business / product role at a blue chip technology company
Strategy consulting or finance (banking, PE, or VC)
Previous start-up or games experience a strong plus

Bachelor’s degree required, ideally in quantitative discipline (CS, Engineering, Math, Econ, etc.).

MBA or Advanced degree a strong plus

Exceptional analytical skills and experience working in a metrics-driven organization
Equally comfortable at big picture thinking and hands-on execution. Experience and interest in driving both strategic planning as well as operations.
Strong communications skills, with experience managing external partner relationships
Experience managing a team a strong plus
Strong Excel skills; experience with SQL a plus

Salary-Negotiable

Please submit resume to kjohnson@nelsoninteractive.net

Mobile Game QA Tester- 6 Month Contract in San Francisco!

Qualifications/Desire Skills:

  • Prefer 2 years of experience working in the software development industry as a tester, developer or tech support
  • Passion for testing with an understanding of QA methodologies
  • Ability to write relevant, actionable, and reproducible bug reports that stand up to withering scrutiny
  • An appreciation for software development processes
  • User-level experience with iPhone or Android
  • Ability to recognize test case deficiencies and propose improvements
  • Mobile Game testing experience a plus

Please forward resume to kjohnson@nelsoninteractive.net

Creative Story Writer-Contract in San Francisco

Project overview:

  • Brainstorm multiple compelling story ideas
  • Outline a detailed and entertaining story arc
  • Collaborate with the Episode team to iterate and improve the story
  • Write the script for each episode
  • Collaborate with a story artist to create a piece that shines in our medium

We’re looking for:

  • Passion for storytelling
  • Deep understanding of narrative structure (acts, scenes, etc.)
  • Experience writing comedy
  • Experience writing pieces in a high school setting (preferred but not required)
  • Formal education in screenwriting, cinema, or creative writing (preferred but not required)

To apply, please submit a writing sample and a brief background of your experience with storytelling.

  • The writing sample can be a script (strongly preferred), a short story, or an excerpt from a novel
  • Preferred: The writing sample should be a female-focused comedy in a high school setting (or as similar as possible)
  • The background can be a resume or a list of bullet points

Pay Rate-DOE

Please send resume to kjohnson@nelsoninteractive.net

Sr. Concept Artist- Direct Hire-San Francisco, Ca

 

You will work with Game Designers, the Lead Programmers, and Concept Artists you will help bring to life the game’s visual style and direction after concept.

Qualifications:

  • BFA, MFA, art degree or equivalent experience
  • Minimum of  10+ years as Concept Artist
  • Experience providing great concepts with 1+ shipped title(s)
  • Effective in maintaining constant communications with diverse team
  • Must have highly developed skills in rendering, coloring, and line work.
  • Must know Photoshop/Illustrator and other similar Adobe programs.
  • Ability to value the big picture, while understanding the importance of maintaining timelines and meeting deadlines
  • Experience in creating original and unique ideas
  • Film and/or console/PC game experience a plus
  • 3D experience a huge plus

Portfolio showing your proven ability in:

  • Experience creating artwork in a range of different styles
  • Creation of concepts from ideation to final render

Salary:DOE

Please send resume to kjohnson@nelsoninteractive.net

3D Artist- San Francisco- Direct Hire!

Requirements:

  • An avid and passionate gamer across multiple platforms.
  • At least 3+ years working in gaming with credit on at least one shipped title.
  • A portfolio demonstrating “strong” examples of ENVIRONMENT asset creation
  • Character/prop asset creation is a plus
  • Must have worked with lighting in real-time game engines and has basic knowledge of shader interactions.
  • Expert level knowledge of 3D Studio Max and Maya or equivalent.
  • Able to troubleshoot and smartly correct other artists’ scenes, rigs, props, etc and provide meaningful feedback when needed.
  • Able to follow and adapt to stylistic guidelines set by the Lead.
  • Strong organizational and file management skills desired.
  • Able to use 2D software packages for efficient texture creation. Examples: Photoshop, CrazyBump, XNormal, HandPlane, etc.
  • Knowledgeable in other 3D programs such as Zbrush, Mdbox, 3D-Coat, Modo, TopoGun, Ndo, etc.

Pluses:

  • Able to concept ideas before beginning the asset creation process.
  • Is able to bring other skills to the table such as VFX, animation, rigging, etc.
  • Has used script or other familiar languages to help better a workflow within a 3D program.
  • Has examples of prior animation work or similar knowledge.

Qualifications:

  • A BFA, MFA, art degree, or equivalent experience as a 3D Artist.

Portfolio demonstrating:

  • Strong talent for organic modeling and UV mapping including environments, props, and characters.
  • Full understanding of the 3D production pipeline from 2D concept to 3D Model, including rigging and animation.
  • Able to competently contribute 2D artwork to fulfill project’s needs.
  • Strong understanding of shape and silhouette in regard to modeling to help create meaningful and unique assets.
  • Strong examples of Real time geometry, shaders, and other work etc.

Please send resume to kjohnson@nelsoninteractive.net

Art Director- Gaming Client in SF-Direct Hire

Art Director will be the creative visionary on a new title under development. You will define the visual style for this game. You will help visually define and shape the prototype into a next-gen competitive PvP title. You’ll be responsible for guiding a team of artists while collaborating with product managers to transform your artistic vision into concepts, wireframes, and finally a 3D mobile game.
Responsibilities:

  • Create concepts for our new title, at least until launch or in steady state
  • Direct art tasks throughout the project lifecycle from concept through production
  • Communicate art direction to both our internal artists and external vendors through style guides, references, discussions, and specs
  • Create the game’s visual style-guide and get buy-in from the team & company
  • Solicit feedback on the game’s visuals during production and filter feedback for the lead artist to action. Have confidence and good reasoning to push back when appropriate
  • Ensure the highest visual bar possible for artwork
  • Drive the production schedule forward, getting your hands dirty where needed to keep things moving

Qualifications:

  •  BFA, MFA, art degree or equivalent experience
  • Minimum of 7 years as Lead Artist or Art Director on AAA console/PC games with shipped credits
  • Experience providing creative leadership to a team of artists with 1+ shipped AAA title(s)
  • Effective in maintaining constant communications with diverse team
  • Ability to value the big picture, while understanding the importance of maintaining timelines and meeting deadlines
  • Experience achieving broad buy-in on your vision
  • Experience directing a 3D game

Salary: DOE

Please email resume to kjohnson@nelsoninteractive.com

Sr. Animator- Direct Hire- San Francisco

You’ll work with your project’s engineers, artists, and designers to create animations for the next line of mobile games. You should have a strong working knowledge of how to rig and animate complex models, create cinematics and game trailers as as well as be sharp enough to figure out how to get them implemented in a new engine. You should love problem solving, quickly iterating, and start-up environments.

Qualifications and Requirements:

  • RIGGING EXPERIENCE REQUIRED
  • An avid gamer across multiple platforms.
  • Post Secondary degree in Art
  • At least 5+ years working in gaming with credit on at least one shipped title.
  • Work closely with engineers and designers to create high quality animations for characters, buildings, and environment assets.
  • Experience of character creation from concept, to modeling and rigging while maintaining visual style and adhering to game constraints
  • Thorough understanding of fundamental principles of animation for human and non human characters including posing, timing, anticipation, exaggeration, arcs, staging, etc
  • Able to construct complex and well organized rigs so that they may be used by other artists with a clear understanding.
  • Filmmaking skills (cinematography, story writing, editing). Experience conceptualizing and producing short clips and cinematics.
  • Solid working knowledge of 3DS Max / Maya
  • Understanding of FX (e.g., destructible objects, lighting systems, reflection, volumetric lights) and their contribution to animations
  • Demo reel demonstrating 3D animations and cinematics
  • Able to troubleshoot and smartly correct other artists’ scene files.
  • Strong organizational and file management skills

Salary:DOE

Please send resume to kjohnson@nelsoninteractive.net

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