Sr. Concept Artist- Direct Hire-San Francisco, Ca

 

You will work with Game Designers, the Lead Programmers, and Concept Artists you will help bring to life the game’s visual style and direction after concept.

Qualifications:

  • BFA, MFA, art degree or equivalent experience
  • Minimum of  10+ years as Concept Artist
  • Experience providing great concepts with 1+ shipped title(s)
  • Effective in maintaining constant communications with diverse team
  • Must have highly developed skills in rendering, coloring, and line work.
  • Must know Photoshop/Illustrator and other similar Adobe programs.
  • Ability to value the big picture, while understanding the importance of maintaining timelines and meeting deadlines
  • Experience in creating original and unique ideas
  • Film and/or console/PC game experience a plus
  • 3D experience a huge plus

Portfolio showing your proven ability in:

  • Experience creating artwork in a range of different styles
  • Creation of concepts from ideation to final render

Salary:DOE

Please send resume to kjohnson@nelsoninteractive.net

Product Manager- Direct Hire- San Francisco

  • Manage the product lifecycle for live and build games from initial concept through development to release
  • Own the analysis, product roadmap, and merchandising of virtual goods
  • Be responsible for driving financial results
  • Coordinate and collaborate with multiple teams, resources and timelines: engineering, art, UI, user acquisition and marketing to create engaging and profitable content
  • Write clear and concise specs and both wireframe and design new features
  • Analyze key success metrics, and rigorously test and optimize for them
  • Work in an entrepreneurial, learning environment with a world class team of engineers and product managers

Qualifications:

  • Ideal candidate will have at least 2 years of experience in one of the following:
    • Strategy / management consulting or finance (banking, PE, or VC)
    • Online / Mobile Product experience with a technology company
    • Previous startup, social networking, engineering / software development experience is a plus!
  • Strong experience in quantitative analysis and ability to refine hypotheses/models by digging into user data
  • Possess strong design mentality and intuition for game mechanics
  • Bachelor’s degree required, ideally in quantitative discipline (CS, Engineering, Math, Econ, etc.)
  • Most importantly, you should love the idea of creating highly engaging mobile content that will be seen (and played) by millions!

Please email your resume to kjohnson@nelsoninteractive.net

3D Artist- San Francisco- Direct Hire!

Requirements:

  • An avid and passionate gamer across multiple platforms.
  • At least 3+ years working in gaming with credit on at least one shipped title.
  • A portfolio demonstrating “strong” examples of ENVIRONMENT asset creation
  • Character/prop asset creation is a plus
  • Must have worked with lighting in real-time game engines and has basic knowledge of shader interactions.
  • Expert level knowledge of 3D Studio Max and Maya or equivalent.
  • Able to troubleshoot and smartly correct other artists’ scenes, rigs, props, etc and provide meaningful feedback when needed.
  • Able to follow and adapt to stylistic guidelines set by the Lead.
  • Strong organizational and file management skills desired.
  • Able to use 2D software packages for efficient texture creation. Examples: Photoshop, CrazyBump, XNormal, HandPlane, etc.
  • Knowledgeable in other 3D programs such as Zbrush, Mdbox, 3D-Coat, Modo, TopoGun, Ndo, etc.

Pluses:

  • Able to concept ideas before beginning the asset creation process.
  • Is able to bring other skills to the table such as VFX, animation, rigging, etc.
  • Has used script or other familiar languages to help better a workflow within a 3D program.
  • Has examples of prior animation work or similar knowledge.

Qualifications:

  • A BFA, MFA, art degree, or equivalent experience as a 3D Artist.

Portfolio demonstrating:

  • Strong talent for organic modeling and UV mapping including environments, props, and characters.
  • Full understanding of the 3D production pipeline from 2D concept to 3D Model, including rigging and animation.
  • Able to competently contribute 2D artwork to fulfill project’s needs.
  • Strong understanding of shape and silhouette in regard to modeling to help create meaningful and unique assets.
  • Strong examples of Real time geometry, shaders, and other work etc.

Please send resume to kjohnson@nelsoninteractive.net

Marketing Writer-Contract in Mountain View, Ca at Tech Giant

Our mission is to help businesses get the most out of the web by combining consumer products
with the features and controls they need. Over 5 million businesses rely on our solutions.
In this role, you’ll be responsible for helping our products and campaigns come to life with your strong
writing, organizational and research skills. You’ll work with teams and stakeholders across the globe to
coordinate how we take our messaging and campaigns to market.
Through brainstorming, planning and innovative thinking, you will deliver written content for campaigns,
events and our branded outbound communications channels (Blog,Twitter, LinkedIn). You’ll need
to distill complex ideas into words that are simple, easy to understand and engaging for our audience.
Responsibilities:
● Creative enablement & excellence: work with agencies, product marketing, and field marketing
to build and edit a range of written content (e.g. blog, social, web, infographics)
● Campaign, product and content strategy: research target markets and topics then develop
written communications, including product launch announcements and global campaign copy,
specifically for our branded channels
● Generate and edit new stories: write and edit blog posts, headlines and social media posts;
proofread and copyedit outbound messaging before pushed live
Minimum qualifications:
● BA/BS degree in English Literature, Journalism, Communications or a related field with a strong
academic record
● Proven ability to clearly portray ideas in writing, build a strong execution plan with clear goals, and
execute against this plan in collaboration with peers, stakeholders and agencies
● Knowledge of the technology landscape and associated companies, products and trends
Desired qualifications
● 2-5+years of work experience in journalism or PR and with extensive written communications
experience
● Ability to effectively operate in a fast-paced, constantly evolving, team environment and the ability to
influence and communicate cross-functionally with all levels of management
● Ability to communicate complex ideas, especially in writing, in a structured and clear manner to
influence outcomes
● Prior experience working globally in a cross-cultural environment with remote teams, working in the
technology industries, writing for a B2B audience and writing for social media are a plus

If this is you… Please email me your resume and writing sample to kjohnson@nelsoninteractive.net

Art Director- Gaming Client in SF-Direct Hire

Art Director will be the creative visionary on a new title under development. You will define the visual style for this game. You will help visually define and shape the prototype into a next-gen competitive PvP title. You’ll be responsible for guiding a team of artists while collaborating with product managers to transform your artistic vision into concepts, wireframes, and finally a 3D mobile game.
Responsibilities:

  • Create concepts for our new title, at least until launch or in steady state
  • Direct art tasks throughout the project lifecycle from concept through production
  • Communicate art direction to both our internal artists and external vendors through style guides, references, discussions, and specs
  • Create the game’s visual style-guide and get buy-in from the team & company
  • Solicit feedback on the game’s visuals during production and filter feedback for the lead artist to action. Have confidence and good reasoning to push back when appropriate
  • Ensure the highest visual bar possible for artwork
  • Drive the production schedule forward, getting your hands dirty where needed to keep things moving

Qualifications:

  •  BFA, MFA, art degree or equivalent experience
  • Minimum of 7 years as Lead Artist or Art Director on AAA console/PC games with shipped credits
  • Experience providing creative leadership to a team of artists with 1+ shipped AAA title(s)
  • Effective in maintaining constant communications with diverse team
  • Ability to value the big picture, while understanding the importance of maintaining timelines and meeting deadlines
  • Experience achieving broad buy-in on your vision
  • Experience directing a 3D game

Salary: DOE

Please email resume to kjohnson@nelsoninteractive.com

Sr. Animator- Direct Hire- San Francisco

You’ll work with your project’s engineers, artists, and designers to create animations for the next line of mobile games. You should have a strong working knowledge of how to rig and animate complex models, create cinematics and game trailers as as well as be sharp enough to figure out how to get them implemented in a new engine. You should love problem solving, quickly iterating, and start-up environments.

Qualifications and Requirements:

  • RIGGING EXPERIENCE REQUIRED
  • An avid gamer across multiple platforms.
  • Post Secondary degree in Art
  • At least 5+ years working in gaming with credit on at least one shipped title.
  • Work closely with engineers and designers to create high quality animations for characters, buildings, and environment assets.
  • Experience of character creation from concept, to modeling and rigging while maintaining visual style and adhering to game constraints
  • Thorough understanding of fundamental principles of animation for human and non human characters including posing, timing, anticipation, exaggeration, arcs, staging, etc
  • Able to construct complex and well organized rigs so that they may be used by other artists with a clear understanding.
  • Filmmaking skills (cinematography, story writing, editing). Experience conceptualizing and producing short clips and cinematics.
  • Solid working knowledge of 3DS Max / Maya
  • Understanding of FX (e.g., destructible objects, lighting systems, reflection, volumetric lights) and their contribution to animations
  • Demo reel demonstrating 3D animations and cinematics
  • Able to troubleshoot and smartly correct other artists’ scene files.
  • Strong organizational and file management skills

Salary:DOE

Please send resume to kjohnson@nelsoninteractive.net

Concept Artist- Direct Hire- San Francisco, Ca

Qualifications:

  • BFA, MFA, art degree or equivalent experience
  • Minimum of  10+ years as Concept Artist
  • Experience providing great concepts with 1+ shipped title(s)
  • Effective in maintaining constant communications with diverse team
  • Must have highly developed skills in rendering, coloring, and line work.
  • Must know Photoshop/Illustrator and other similar Adobe programs.
  • Ability to value the big picture, while understanding the importance of maintaining timelines and meeting deadlines
  • Experience in creating original and unique ideas
  • Film and/or console/PC game experience a plus
  • 3D experience a huge plus

Portfolio needs to include:

  • Experience creating artwork in a range of different styles
  • Creation of concepts from ideation to final render

Salary:DOE

Please send resume to kjohnson@nelsoninteractive.net

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