Product Manager- Direct Hire- San Francisco

  • Manage the product lifecycle for live and build games from initial concept through development to release
  • Own the analysis, product roadmap, and merchandising of virtual goods
  • Be responsible for driving financial results
  • Coordinate and collaborate with multiple teams, resources and timelines: engineering, art, UI, user acquisition and marketing to create engaging and profitable content
  • Write clear and concise specs and both wireframe and design new features
  • Analyze key success metrics, and rigorously test and optimize for them
  • Work in an entrepreneurial, learning environment with a world class team of engineers and product managers


  • Ideal candidate will have at least 2 years of experience in one of the following:
    • Strategy / management consulting or finance (banking, PE, or VC)
    • Online / Mobile Product experience with a technology company
    • Previous startup, social networking, engineering / software development experience is a plus!
  • Strong experience in quantitative analysis and ability to refine hypotheses/models by digging into user data
  • Possess strong design mentality and intuition for game mechanics
  • Bachelor’s degree required, ideally in quantitative discipline (CS, Engineering, Math, Econ, etc.)
  • Most importantly, you should love the idea of creating highly engaging mobile content that will be seen (and played) by millions!

Please email your resume to

3D Artist- San Francisco- Direct Hire!


  • An avid and passionate gamer across multiple platforms.
  • At least 3+ years working in gaming with credit on at least one shipped title.
  • A portfolio demonstrating “strong” examples of ENVIRONMENT asset creation
  • Character/prop asset creation is a plus
  • Must have worked with lighting in real-time game engines and has basic knowledge of shader interactions.
  • Expert level knowledge of 3D Studio Max and Maya or equivalent.
  • Able to troubleshoot and smartly correct other artists’ scenes, rigs, props, etc and provide meaningful feedback when needed.
  • Able to follow and adapt to stylistic guidelines set by the Lead.
  • Strong organizational and file management skills desired.
  • Able to use 2D software packages for efficient texture creation. Examples: Photoshop, CrazyBump, XNormal, HandPlane, etc.
  • Knowledgeable in other 3D programs such as Zbrush, Mdbox, 3D-Coat, Modo, TopoGun, Ndo, etc.


  • Able to concept ideas before beginning the asset creation process.
  • Is able to bring other skills to the table such as VFX, animation, rigging, etc.
  • Has used script or other familiar languages to help better a workflow within a 3D program.
  • Has examples of prior animation work or similar knowledge.


  • A BFA, MFA, art degree, or equivalent experience as a 3D Artist.

Portfolio demonstrating:

  • Strong talent for organic modeling and UV mapping including environments, props, and characters.
  • Full understanding of the 3D production pipeline from 2D concept to 3D Model, including rigging and animation.
  • Able to competently contribute 2D artwork to fulfill project’s needs.
  • Strong understanding of shape and silhouette in regard to modeling to help create meaningful and unique assets.
  • Strong examples of Real time geometry, shaders, and other work etc.

Please send resume to

Marketing Writer-Contract in Mountain View, Ca at Tech Giant

Our mission is to help businesses get the most out of the web by combining consumer products
with the features and controls they need. Over 5 million businesses rely on our solutions.
In this role, you’ll be responsible for helping our products and campaigns come to life with your strong
writing, organizational and research skills. You’ll work with teams and stakeholders across the globe to
coordinate how we take our messaging and campaigns to market.
Through brainstorming, planning and innovative thinking, you will deliver written content for campaigns,
events and our branded outbound communications channels (Blog,Twitter, LinkedIn). You’ll need
to distill complex ideas into words that are simple, easy to understand and engaging for our audience.
● Creative enablement & excellence: work with agencies, product marketing, and field marketing
to build and edit a range of written content (e.g. blog, social, web, infographics)
● Campaign, product and content strategy: research target markets and topics then develop
written communications, including product launch announcements and global campaign copy,
specifically for our branded channels
● Generate and edit new stories: write and edit blog posts, headlines and social media posts;
proofread and copyedit outbound messaging before pushed live
Minimum qualifications:
● BA/BS degree in English Literature, Journalism, Communications or a related field with a strong
academic record
● Proven ability to clearly portray ideas in writing, build a strong execution plan with clear goals, and
execute against this plan in collaboration with peers, stakeholders and agencies
● Knowledge of the technology landscape and associated companies, products and trends
Desired qualifications
● 2-5+years of work experience in journalism or PR and with extensive written communications
● Ability to effectively operate in a fast-paced, constantly evolving, team environment and the ability to
influence and communicate cross-functionally with all levels of management
● Ability to communicate complex ideas, especially in writing, in a structured and clear manner to
influence outcomes
● Prior experience working globally in a cross-cultural environment with remote teams, working in the
technology industries, writing for a B2B audience and writing for social media are a plus

If this is you… Please email me your resume and writing sample to

Art Director- Gaming Client in SF-Direct Hire

Art Director will be the creative visionary on a new title under development. You will define the visual style for this game. You will help visually define and shape the prototype into a next-gen competitive PvP title. You’ll be responsible for guiding a team of artists while collaborating with product managers to transform your artistic vision into concepts, wireframes, and finally a 3D mobile game.

  • Create concepts for our new title, at least until launch or in steady state
  • Direct art tasks throughout the project lifecycle from concept through production
  • Communicate art direction to both our internal artists and external vendors through style guides, references, discussions, and specs
  • Create the game’s visual style-guide and get buy-in from the team & company
  • Solicit feedback on the game’s visuals during production and filter feedback for the lead artist to action. Have confidence and good reasoning to push back when appropriate
  • Ensure the highest visual bar possible for artwork
  • Drive the production schedule forward, getting your hands dirty where needed to keep things moving


  •  BFA, MFA, art degree or equivalent experience
  • Minimum of 7 years as Lead Artist or Art Director on AAA console/PC games with shipped credits
  • Experience providing creative leadership to a team of artists with 1+ shipped AAA title(s)
  • Effective in maintaining constant communications with diverse team
  • Ability to value the big picture, while understanding the importance of maintaining timelines and meeting deadlines
  • Experience achieving broad buy-in on your vision
  • Experience directing a 3D game

Salary: DOE

Please email resume to

Sr. Animator- Direct Hire- San Francisco

You’ll work with your project’s engineers, artists, and designers to create animations for the next line of mobile games. You should have a strong working knowledge of how to rig and animate complex models, create cinematics and game trailers as as well as be sharp enough to figure out how to get them implemented in a new engine. You should love problem solving, quickly iterating, and start-up environments.

Qualifications and Requirements:

  • An avid gamer across multiple platforms.
  • Post Secondary degree in Art
  • At least 5+ years working in gaming with credit on at least one shipped title.
  • Work closely with engineers and designers to create high quality animations for characters, buildings, and environment assets.
  • Experience of character creation from concept, to modeling and rigging while maintaining visual style and adhering to game constraints
  • Thorough understanding of fundamental principles of animation for human and non human characters including posing, timing, anticipation, exaggeration, arcs, staging, etc
  • Able to construct complex and well organized rigs so that they may be used by other artists with a clear understanding.
  • Filmmaking skills (cinematography, story writing, editing). Experience conceptualizing and producing short clips and cinematics.
  • Solid working knowledge of 3DS Max / Maya
  • Understanding of FX (e.g., destructible objects, lighting systems, reflection, volumetric lights) and their contribution to animations
  • Demo reel demonstrating 3D animations and cinematics
  • Able to troubleshoot and smartly correct other artists’ scene files.
  • Strong organizational and file management skills


Please send resume to

Concept Artist- Direct Hire- San Francisco, Ca


  • BFA, MFA, art degree or equivalent experience
  • Minimum of  10+ years as Concept Artist
  • Experience providing great concepts with 1+ shipped title(s)
  • Effective in maintaining constant communications with diverse team
  • Must have highly developed skills in rendering, coloring, and line work.
  • Must know Photoshop/Illustrator and other similar Adobe programs.
  • Ability to value the big picture, while understanding the importance of maintaining timelines and meeting deadlines
  • Experience in creating original and unique ideas
  • Film and/or console/PC game experience a plus
  • 3D experience a huge plus

Portfolio needs to include:

  • Experience creating artwork in a range of different styles
  • Creation of concepts from ideation to final render


Please send resume to

Production Artist 2-Contract (Not a Design Position)


Primary Objective of Position

The Production Artist is responsible for the production of on-time, error-free, and properly constructed mechanics. Key requirements include a strong knowledge of current design software, the ability to communicate and work effectively with business partners, expert level technical knowledge of all facets of mechanical production, and extreme attention to detail.


- Build, revise and prepare final mechanics for release to pre-press, print and online vendors/teams.
– Construct clean digital files for online use.
– Work closely with design and editorial staff to ensure creative specifications are met. An eye for design and copy standards is required to execute subsequent versions with little supervision from designers.
– Work closely with Print Production and Program Managers to ensure project goals, details, and deadlines are met.
– Review and approve printer proofs for accuracy.
– Adhere to brand graphic standards and server structure in all files, utilizing processes and policies as outlined in the studio manual, or as specified by the Supervisor. Work with Supervisor to evaluate and revise the studio manual, and assist in monitoring and enforcing studio standards.
– Prepare comps and mock-ups, often at full-size, for use in presentations.
– Manage the organization of large image/asset libraries.
– Assist in the archival and cataloging of digital assets.
– Prioritize projects and deadlines, as needed.
– Investigate, test, and recommend alternative production methods, both technical and process-oriented, as needed, to supervisor. Evaluations may involve ROI exercises and presentations to various business partners.
– Assist Head of Creative Production in partnering with IT to ensure technical support issues are met.
– Assist in the technical development of Creative Production team.
– Continually manage, and work to improve the quality of department deliverables.

Knowledge, skills & abilities:
– Superior decision making, troubleshooting, negotiating, influencing and interpersonal skills
– Conflict Management: approaches conflicts as opportunities; understands others quickly; can find common ground without comprising total position.
– Ability to work within a team environment.
– Ability to work and function in ambiguity.
– Strong attention to detail.
– Excellent written and verbal communication skills.
Expert Mac OSX-based knowledge of Adobe CC.
- Expert knowledge of Mac OSX fonts, both PostScript and OpenType; as well as Extensis Suitcase Fusion, or equivalent, e.g. FontReserve or Font Agent Pro.
– Knowledge of color and b/w printers, specifically large-format and high-volume laser (using Fiery or Splash RIP).
– Understanding of, and ability to build and assign ICC profiles to digital files.
– Knowledge of flatbed scanners and other common Mac peripherals.
– Expert knowledge of printing processes and building mechanical art, including knowledge of color separations and common pre-press workflows.
– Self-motivated team player; must be able to work efficiently with minimal supervision.
– Great organizational skills, both physically and electronically, with capability to prioritize and manage own time. Assist other staff in prioritizing projects. Work closely with other business partners to ensure timely transfer of project materials to production studio.
– Design skills required to execute iterative mechanical versions.
– Must be able to interpret and communicate creative direction and revisions to production partners.
– Must be physically able to use both digital and traditional production tools, including but not limited to, X-acto blades, Xyron, foam core and other mounting substrates/materials.
– Minimum 4 years experience in marketing/advertising/design studio environment.

Minimum educational level/Experience:
– BA/BS degree
– At least 3-4 years production experience in an agency environment.

Pay Rate-DOE

Please send resumes to


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