Sr. Level Designer- Direct Hire SF

Qualifications:

  • 5+ years of experience in level design
  • Full cycle level design from design through planning, iteration, play testing and polish
  • Ability to quickly internalize new engines and game technologies
  • Experience in 3D modeling
  • Strong design mentality and intuition for game mechanics and game flow
  • Avid gamer across multiple platforms/genres
  • Ability to communicate clearly and work effectively with others
  • Self-organized and self-motivated
  • Excellent communication and problem solving skills

Please send resume to kjohnson@nelsoninteractive.net

World Builder Environment Artist- Direct Hire in SF

Requirements:

  • 5+ years of experience as an Environment Artist
  • Has produced several games from beginning to end of production
  • Synthesize concept art and block out models into final game environments
  • Conceptualize, design, and create game environments
  • Work collaboratively with the game designers and technical artists to understand and interpret design requirements with the engine’s technical limitations
  • Support the Art Director in the overall vision for the game while taking ownership on the environment zones and assets assigned.
  • Work with technical artists and engineers in the development of new tools and streamlining of processes.
  • Create environment textures from props to tiling terrain materials
  • Has worked with a lighting model, and understands the principles of basic lighting
  • Experience applying and using shaders
  • Understands technical limitations of game engines well, and can execute high-quality art within those limitations.
  • An understanding of effective asset creation and optimization
  • Avid gamer across multiple platforms/genres
  • Ability to communicate clearly and work effectively with others
  • Self-organized and self-motivated
  • Excellent communication and problem solving skills

Pluses: 

  • Has shipped at least one AAA title.
  • Strong knowledge of Maya and Zbrush
  • Has lit environments and worked with newer lighting models like enlighten.
  • Has animated environment assets
  • Experience designing assets for modular systems

Please send resume to kjohnson@nelsoninteractive.net

Character Concept Artist- Direct Hire in SF

Responsibilities:

  • Work in conjunction with the 3d character artist to create high quality assets from beginning to finish.
  • Work with the Art Director, Character Lead, and Character Artist to expand the ideas of our game.
  • Create a variety of characters including humanoids, vehicles, and mechs.

Qualifications:

  • Minimum of 5+ years as professional Concept Artist
  • A BFA, MFA, art degree, or equivalent experience as a 3D Artist
  • Experience providing great concepts with 1+ shipped title(s)
  • Effective in maintaining constant communications with diverse team
  • Excellent illustration skills, deep understanding of composition, color theory, values, form, shape language, and silhouette.
  • Ability to value the big picture, while understanding the importance of maintaining timelines and meeting deadlines
  • Experience in creating original and unique ideas
  • Film and/or console/PC game experience a plus
  • 3D experience a huge plus

Plus:

  • Have shipped AAA PC or console titles as a Concept Artist
  • An avid and passionate gamer across multiple platforms
  • A portfolio containing a diversified range of conceptual work beyond characters: ie. environments or graphic design

Please send resume to kjohnson@nelsoninteractive.net

Visual Effects Artist-Direct Hire- San Francisco

You should have a strong working knowledge of how to implement a wide range of VFX as well as be technically savvy enough to figure out how to get them implemented in a new engine.

Qualifications and Requirements:

  • At least 2 years working in gaming with credit on at least one shipped title as an Effects Artist
  • A BFA, MFA, art degree, or equivalent experience as a 3D Artist
  • An avid gamer across multiple platforms
  • Work closely with engineers and designers to create high quality visual effects and particles for characters, buildings, and environment assets
  • Expert knowledge of particle systems and animated geometry based visual effects. You should understand when and how to implement advanced techniques (sprite sheets, world-space particles, animated effects over time, etc.)
  • Knowledge of implementing efficient effects (e.g., destructible objects, high quality water, fog, composite textures, lighting systems, laser effects, glow effects, god rays, lensflare, bloom, reflection, volumetric lights)
  • Experience with constructing and animating complex rigs and animations
  • Full understanding of the 3D production pipeline from 2D concept to 3D textured asset to rigged and animated final model
  • Able to troubleshoot and smartly correct other artists’ scene files
  • Strong organizational and file management skills

Pluses:

  • Previous experience leading other artists
  • Ability to evaluate competitive products and learn from their VFX implementation solutions

Please send resume to kjohnson@nelsoninteractive.net

Compliance QA-Contract San Jose, CA

POSITION SUMMARY

The Temporary QA Game Compliance Tester is responsible for testing and debugging pre-released game software for 1st party compliance violations. This position performs regression testing, verifies claimed bug fixes, and enters program defects into a bug tracking database. Strong communication skills, both verbal and written, ability to analytically research program defects, strong teamwork and interpersonal skills are required.

 

RESPONSIBILITIES
* Test and debug pre-released game software for 1st party compliance violations.
* Perform regression testing, verify claimed bug fixes.
* Document program defects in a bug tracking database.

EXPERIENCE

* 12 months experience with successful track record in game Quality Assurance position preferred.

* 6 months experience with 1st party standards (TRC, TCR, Lotcheck).
* Comprehensive understanding of the test process and cycle.
* PlayStation 3, Xbox 360, Nintendo 3DS and/or PC testing.

 

EDUCATION

* High school graduate. Associate Degree and additional college course work strongly preferred.

 

REQUIRED SKILLS

* Excellent verbal and written communication language skills.
* Analytical problem solving skills.
* Ability to prioritize and perform multiple tasks simultaneously.
* Good organizational skills.
* Strong ability to focus and remain on task.

 

DESIRABLE SKILLS

* Significant knowledge of current, past and upcoming video games and systems.
* Knowledge of Microsoft Word and Excel, bug tracking software (Test Track, Filemaker Pro, etc.).

* PS4 and/or Xbox One testing experience.

Please email your resume to kjohnson@nelsoninteractive.net

Game Tester 1 Year Contract in San Jose, Ca

POSITION SUMMARY

The Quality Assurance Tester is responsible for handling day to day checks in a fast moving environment for issues and defects in Free to Play titles and report them clearly to the production team.

 

ESSENTIAL DUTIES AND RESPONSIBILITIES

  • Create and execute test plans for various Free to Play titles
  • Know the titles inside and out
  • Be available to switch between various titles throughout development
  • Immediate response to claimed fixed issues before patches/updates go live
  • Communicate and collaborate with Production, QA, and CS (Customer Support)

 

QUALIFICATIONS/REQUIREMENTS

  • 1 year of experience in a video game testing position is preferred
  • F2P (Free to Play) game testing experience
  • MOBA (Multiplayer Online Battle Arena) game testing experience
  • Test plan creation experience
  • Online PC testing experience
  • Excellent written and verbal communication skills
  • Familiarity using various Bug Databases including Jira
  • Familiarity with MS Office programs including Outlook, Excel, Word

 

EDUCATION/EXPERIENCE

  • High school graduate. A. or some college course work strongly preferred

Send resume to kjohnson@nelsoninteractive.net

Digital Publishing Specialist Helpdesk- Contract- Redwood City, Ca

  • Analyzes existing game builds, installers and patches
  • Creates and tests new download packages.
  • Works with marketing product marketing managers, development teams, and developer relations account managers to complete investigations remove publishing roadblocks.
  • Tracks all project components to completion, raising issues and obstacles quickly to keep projects moving forward.
  • Communicate complex and multi-facetted problems.
  • Troubleshoots configuration problems at all levels from game installers to catalog configurations.

Skills

  • Diverse technical troubleshooting skills
    • Experience with PC computer lab support or helpdesk highly desired
    • Familiarity with Windows program installation, directory permissions
    • Understanding of Windows registry entries, process and services
    • Understanding of IP networking, firewalls, DNS, internet topology
    • Experience with scripting languages (Window shell, PERL) desired
    • Experience with common installation builders (MSI, InstallShield) desired
  • Independent and motivated work style
    • Proactive and detail-oriented
    • Effective multi-tasking skills, handling simultaneous projects with competing priorities
    • Clear focus under pressure
    • Effective verbal communication
    • Able to quickly learn new material from verbal communication and written documentation
    • Able to create new documentation communicating technical ideas in simple language
    • Provides concise and timely status updates
  • Strong communication and learning skills
  • Experience in PC gaming, digital downloads and other social media
    • Experience purchasing games from Steam, Origin, Direct2Drive or other digital retailers
  • Conversant with gaming terminology, online game play

Education

  • Bachelor’s degree in MIS or Computer Science – or equivalent hobbyist technical skills

Please send resume to kjohnson@nelsoninteractive.net

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