Technical Gameplay Designer-SF Contract

  • Collaborate with lead and design team to develop and implement core concepts, game systems, and narrative content throughout the project cycle.
  • Contribute to the evolution of the game design from initial conception through testing.
  • Prototype and iterate on core game mechanics.
  • Develop and implement positive changes to the game based on feedback from team members and QA.
  • Identify any software or production problems. Promptly communicate them to appropriate resources and to the Design team.
  • Assist design colleagues to bring the project in as planned.
  • Participate in discussions with the programming and tools teams to determine the project requirements for tools, plugins and scripts.
  • Contribute to both level and system design tasks.
Skills: SKILLS:

  • Must have UE4 & Blueprint experience
Education: EDUCATION:

  • Bachelors or relatable experience as listed above

Pay Rate-$62.50  Duration: 2 months +

Please email resume to

Character Modeler Contract-Redwood City, Ca

Role Overview:

– This is a contract position

– Our character modelers will create hand painted stylized textures inspired from realism

– You have a superb talent to model organic forms as well as the ability optimize a mesh for best performance without sacrificing visual quality

– You possess a keen eye for visual esthetics in addition to the underlying topology

– Through your passion is creating beautiful assets, as a character modeler you aren’t afraid of working within technical pipeline and are comfortable problem solving

– You are confident enough to run with a task with little oversight but are open to feedback from Art Direction and love collaborating with your peers


Skills: A Character Modeler must have a passion for games.

Their portfolio must demonstrate the following:

– An ability to think and texture assets in 3D in a variety of styles ranging from realistic to hand painted

– Drawings/sketches that display basic skills as well as any modeling and texture work related to characters

– Understanding of anatomy, clothes, draping and differing materials (ex: leather, cotton, fur, hair, metals)

– Strong 3D sculpting abilities and 2D painting skills (life drawings, painting, etc.)

– Understanding of vertex weighting

– Aptitude to take direction and work well with others

– Breadth of artistic styles, especially hand painted

– An understanding of optimization for game engines (mesh & texture size limits) – excellent sense of scale and level of finish

– A basic understanding of character customization standards and their component parts

– Modelers are expected to have proficient experience with 3D Software such as Maya, ZBrush, and Photoshop

– experience with other modeling and texturing software etc. would be a plus but not a prerequisite


Duration-1 yr

Please email resume and portfolio to

Community Care Specialist-Contract Menlo Park, Ca

• Detail oriented with a drive for high-quality output
• Compassionate, empathetic, and eager to help others
• Comfortable working in fast-paced environment; able to adapt to change quickly
• Investigative mindset, eager to solve problems
• Strong writing skills, including complete command of English grammar and mechanics
• Able to effectively multi-task and remain cool under pressure
• Self-starter with proven organizational and problem-solving skills
• Dedicated to ensuring community members receive a superior product experience
• Demonstrate leadership through proactively providing operational feedback to deliver efficiency gains
• Effectively share knowledge and learnings with team
• Previous unconventional customer service experience a plus (i.e. Zappos, Amex Concierge, etc.)
• Able to start immediately (local applicants only)

BA or BS Degree and 1-3 years of work experience required


Duration: 6 months+

Please email resume to

Apps QA- 6 Month Contract-Menlo Park, CA

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• Review 3rd party app experiences to ensure apps meet technical requirements

• Communicate with developers about their submission results and provide 1:1 ticketed support

• Work with third party developers to surface errors, significant changes in app functionality and bugs.

• Identify trends to drive scalable solutions

Skills: • Strong written and verbal communication skills

• Experience in content review roles

• Interest in gaming & virtual reality

• Attention to detail

• Flexibility to take on multiple tasks with competing priorities

• Some familiarity with game development and testing


Send resume to

Animator Contract- Menlo Park, Ca

-Shoot, edit and post-produce video content as a means to ideate and prototype for the early stages of projects.

-Design and Animate for TV and online ad spots.

-Collaborate with design, product, and engineering teams to bring product ideas to life.

Other Skills

-Ability to work closely with Art Director & Copy Writer Teams.

-Exercise strong attention to details and always striving for pixel-perfection

-Excellent eye for composition, typography, timing, and storytelling

-Ability to adapt quickly to changing project parameters.

-Ability to iterate on creative concepts quickly.

-Juggle multiple projects while effectively managing timelines and expectations.

-Collaborate with cross-functional teams such as our product, and marketing teams to produce elegant videos and creatives

Technical Skills

-Proficient with Adobe Creative Suite, especially After Effects, Premiere, Illustrator, Photoshop

-Proficient understanding of all aspects of production & post production film-making

-Video Direction, Detailed knowledge of camera operation, Understanding of lighting techniques and how to implement them, Audio Capture for Voice Over work, compositing, motion graphics, film editing, color correction, sound design

-Designer who understands how to bridge the gap between a motion design and something a developer can understand and implement is a bonus.


Duration 3 months

Location Menlo Park

Send Resume to

Product Designer-Contract-Menlo Park, Ca

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Job Title: Product Designer


  • Involved in every aspect of the product development process, from brainstorming to tweaking pixels right before launch.
  • Expected to utilize your full range of product design, interaction design, and visual design skills, and you will own the experience.
  •  Own an entire product space or work on projects that encompass multiple features and are broad/ambiguous in scope.
  • Given a high-level problem, you deliver concrete end-to-end solutions that help define a product vision.
  • Demonstrate solid leadership skills.
  • Strong partnerships with product managers and engineers, likely providing product direction and exerting significant influence in defining goals for your product area.
  • Skill level across product thinking, interaction design, and execution & craft is generally solid across the board, with one or more areas being areas of particular strength.
  • Good grasp of the medium you are designing for, and you make effective use of prototyping tools.
  • Designing new patterns or introducing new standards in your work that later become adopted by others.
  • Succinctly and effectively communicate your work and may be called upon to represent your product team to executive leadership or in design forums.
  • You are actively mentoring junior designers or interns, or participating in design-team-wide initiatives (examples include: interviewing, recruiting, mentoring workshops, design standards, improving design tools, etc.)


  • Take broad, conceptual ideas and turn them into something useful and valuable for our users
  • Design flows and experiences that are incredibly simple and elegant
  • Contribute to high-level strategic decisions with the rest of the product and executive teams
  • Give and solicit feedback from other designers in order to continually raise our bar for quality
  • Partner with PMs, engineers, researchers and content strategists to oversee the user experience of a product from conception until launch (and -then some)
  • Interaction design, visual design & product design
  • Working with Product Manager to define and design the product experience
  • Working with engineers to ensure a high quality deliverable


  • Minimum 2-3 years Product Design experience designing UI for internal tools
  • You possess excellent communication skills (you should be able to clearly articulate your design decisions)
  • Some experience with front-end programming (you should be able to code up a simple web site and/or an application)
  • The ability to think at a high level about product strategy and vision
  • Experience in building and shipping applications or software
  • Must have a portfolio featuring examples of interaction design work
  • Demonstrated experience with end-to-end (hybrid UX and UI) product design

Pay is up to $100/hr DOE

Please email resume to

UX Designer- Contract-Menlo Park, Ca

  • Create the storyboards, wireframes, and UI Designs/Layouts for Real-Time Streaming products within the pipeline and application development data platform spaces. Drive the overall product UX to streamline the monitoring and management of real-time processes, and make authoring easy for a range of technical audiences. Work closely with Product Management, Technical Program Management, User Education, and Engineering.
  • User Research, Information Architecture, Interaction Design, UI Design/Layout; Experience designing efficient UI’s for complex business intelligence products and/or other data intensive applications where minimizing human error and achieving optimal productivity is key.
  • Pay-up to $88/hr
  • Please email resume to
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